Are They Going to Continue Minecraft Stgory Mode

I will say that isn't the best attitude for the industry though. The gaming industry is a great industry if you can make it. And if you have a bad experience like Telltale you can't simply leave it or change career paths. You 100% can if you want, but you already spent years gaining all sorts of experience in the field, so it may not be realistic. Depending on your situation realistically you may not be able to afford pursuing a different career after putting in all that time, or translate your skills to another industry. So there needs to be more of a focus to prevent those situations from ever happening rather than "Welp didn't work out so screw it." And I'm sure most of the more forgotten roles from Telltale have gotten a job by now, but it aint changing the fact a large majority of them did not get another job for months. Now imagine someone who has even less experience than them applying from jobs after moving to CA thinking they had their big break. Not looking good for them.

That's reality though, I agree with you in saying it is a fantastic industry to make it into if you are fortunate enough to land a job in a decent workplace, but garnering the qualifications, and have your mind racing with all sorts of thoughts on what the industry is like, just for your break in the industry to come within a studio that didn't abide by the WARN Act and left you fending for yourself without severance, I get why they'd look at that and come away with a sour experience from being in the industry and felt it wasn't worth continuing. And yeah, a large amount of people struggled, and my heart goes out to them, I don't mean to come across as cold or anything, those people were fighting for their families and livelihood, I'm very pro-developer, so anything putting them in harms way, that bugs me a great deal.
Those who may have left the industry because of the Telltale situation may not even be going back to college looking for another route to employment, they may even be in shops, or in occupations that don't require so many years of experience, and that does leave their qualifications and experience in tech programmes in vain.

Also I wasn't saying the people with 0 experience were lying, I was talking about the experienced people lying to protect those who had the least experience. I also wouldnt say its lying but more so embellishing. There was an article saying Wolf 2 was not going to live up to expectations. Like I was saying before, if someone's resume only has "The Wolf Among Us 2 (canceled)" that isn't a strong resume. It becomes even weaker if "Oh- that game wasn't even going to be good." is commonly associated with it too. Also just in general I dont think anyone wants to proudly say "Hell yeah it was going to be a disappointment!" And its not like anyone could call up the dead Telltale and ask questions on what the development was like (which an employer wouldn't do anyway, they'd just ask about their work ethic.) So its a lot easier to just say "that article is largely inaccurate" and leave it at that.

I was more so referring to how an employer would get in contact with the previous employer looking for a background on the applicant, not how development went, but how the individual performed, their quality of work, personality, attitude to working, suitability for working in a team environment, getting that approval from executives that oversaw these projects and worked with them, can, of course, mention the inexperience, but bring to light the qualities they bring to a team and why they'd be a good fit. Sites like LinkedIn allow for those who were once colleagues to provide comments highlighting their experience in working with someone, and recommending them for what they do.

Regarding the article, not too sure who covered that Story, but it isn't to be taken as definitive proof the game would've been disappointing, things can look gloomy in development but then be rejuvanted and pan out alright. If there were negative things to share on its development, those things would have been shared, they spoke about the game in an optimistic light, which is to be expected because there exists a bias, but may also be due to it being more special and qualitative of a project than the public and media perceived.

And really the main reason why I feel the embleshing is true is because the same people who said it wasnt true said Wolf 2 was going be "massively different and a huge departcher" from what Telltale usually did, but no one would say what that meant. But then that UI video kinda says the opposite. Looks like it would have still been pretty similar overall to what Telltale always did.

But they don't have to, it would be nice to know what it meant, but they didn't need to expand upon it, I'd love more insight into what the original version of the game was from anyone involved in that space, but because I haven't received it, I'm not really questioning the validity of the comments made by the staff that said it was going to be different because my questions weren't answered, it's not a conspiracy. There also comes NDA's which can span years upon years, so if something were to be said, they may not even be able to say it, I feel there'll be some insight into the original version when the AdHoc version releases, that way the project is out, different to what was initially intended.

UI at that point is still essentially a concept, playing around with what they think works for the game, may not have even been in the final game, would have been interesting to see though.

Anyway I kinda wanna end it there because we are talking about something as outsiders so it isnt like we will ever know the full story, and I dont want to be spitting stuff that could be 100% incorrect. But good chat, famo!

(Also because I remembered this thread was suppose to be about Minecraft Season 3 lol)

Thanks man, same to you, thanks for the chat, it was great, stay safe and stay well :smile:

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Source: https://community.telltale.com/discussion/124190/is-there-going-to-be-minecraft-story-mode-season-3-i-miss-mcsm

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